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Entries Tagged as 'Working'

My Life in the Bush of Mutants

November 18th, 2008 · 3 Comments

As you may have seen from the proper announcement, the various links and writeups, the now official Laugh-Out-Loud Cats comic, or the ‘tweets’ of others, it’s official: I have joined the league of Happy Mutants at Boing Boing, and have just — against all odds — launched their new games site, Offworld.
I won’t rehash what [...]

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Tags: Working

Google Got Games, And Still No One Noticed

September 26th, 2008 · 1 Comment

It’s true — I’ve been a bit slack in updating post-Austin GDC, as I’m still not quite up to speed, life-wise. Everything important is still inside boxes underneath other boxes behind other boxes, but I’m slowly getting there.
The conference itself was somewhat understated, but had its moments: for those that hadn’t seen, I eked out [...]

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Tags: Reading · Working

Spore: My God, It’s Full Of Stars

August 27th, 2008 · No Comments

With just a week and a half before the game’s official unveiling, the UK PC gaming league of gentlemen collectively known as RockPaperShotgun have been so kind as to reprint the feature on Will Wright and the team behind Spore I originally wrote for Edge magazine in the summer of 2006.
I updated the piece with [...]

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Tags: Working

Press Select To Continue

August 11th, 2008 · 1 Comment

As you may have spotted, as of the end of July I am no longer the editor of Gamasutra.com, a post I kept both part and full-time for the past two years. With all due formalities, I had a great time running the news section of the site, meeting and talking with some of the [...]

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Tags: Working

Gamasutra: Braben On WiiWare Launch Title LostWinds

February 20th, 2008 · No Comments

As The Outsider and Thrillville studio Frontier Developments announces LostWinds, its 3D platformer WiiWare launch title, Gamasutra talks to studio founder David Braben about the game’s collaborative genesis and his thoughts on the WiiWare service and downloadable landscape as a whole.
Read more at Gamasutra.com.

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Tags: Working

Gamasutra: Talking To Tetris Creator Alexey Pajitnov

January 18th, 2008 · No Comments

When Gamasutra attended the GameCity conference in Nottingham, England late last year, we encountered a series of intriguing presentations, films and demonstrations centering around games, and presented in a film festival-esque format.
While there, we also got the chance to speak with some of the key speakers at the conference — including [...]

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Tags: Working

Gamasutra: The David Braben Interview

January 9th, 2008 · No Comments

David Braben made his name by co-developing (with Ian Bell) Elite, a seminal space trading game originally released in 1984. The title is massively popular with European gamers, and prefigured the open world stylings that are so relevant to today’s gaming.
Braben’s went on to found Frontier Developments, the studio behind the Thrillville franchise, and [...]

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Tags: Working

Gamasutra’s Best Of 2007: Top 5 Freeware Games

December 18th, 2007 · No Comments

[In the latest of its year-end Top Five charts, Gamasutra picks the top five games from a wide field of freeware titles released in 2007, from mucus-puzzler Gesundheit!, to the community driven serene pixel-platformer Knytt Stories.]
Whittling down a list to a small handful is becoming increasingly difficult year over year as the tools available to [...]

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Tags: Working

Gamasutra’s Best of 2007: Top 5 Overlooked Games

December 4th, 2007 · 1 Comment

[As part of Gamasutra's year-end retrospective, discussing notable games, events, developers, and industry figures of 2007, we take a look at the top 5 most deserving but overlooked titles for the year, from Nintendo's green-minded Chibi-Robo Park Patrol to Harmonix's iPod debut Phase.]
5. Chibi-Robo Park Patrol (Nintendo, DS)

Chibi-Robo’s sophomore outing was given a limited release [...]

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Tags: Working

Gamasutra: The Warren Spector Interview

September 6th, 2007 · No Comments

Are Disney and Warren Spector’s recently acquired Junction Point studio a match made in cartoon heaven? Probably more than you might think, and in this exclusive interview, Deus Ex creator Spector tells Gamasutra all about his extensive history in the cartoon world, and hints at his plans for the newly formed partnership.
Read more at Gamasutra.com.

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Tags: Working