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Entries Tagged as 'Working'

Podcast: I Am In Another Castle

April 13th, 2011 · Comments Off

So IndieCade’s Sam Roberts just reminded me of this, and I felt bad that I hadn’t mentioned it here sooner, but then I realized they hadn’t blogged it yet either. [edit - This was a lie! They did blog it, just at their new website, with my 'tough-guy' photo & all!] Either way! Back in [...]

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Tags: Working

GDC 2011: What just happened?

March 23rd, 2011 · 4 Comments

Wait, so I hear there was a Game Developers Conference this year? This is all I remember: I ate spaghetti with Eric Chahi. I did a microtalk (watch at top, watch the rest here), my first to the wider games industry & not just an “indie/choir preaching” audience, and it made a girl cry (mission [...]

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Tags: Working

Book: 1001 Video Games You Must Play Before You Die

January 3rd, 2011 · 2 Comments

I probably definitely should’ve mentioned this sooner, if only because it’s the first time I’ve ever appeared in something hard-bound, but last October, as I was on a train to Nottingham for GameCity, 1001 Video Games You Must Play Before You Die was released in the states. I ended up writing somewhere around a whopping [...]

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Tags: Working

Video: ‘All Play is Personal’ Keynote at Australia’s Freeplay ’10

December 23rd, 2010 · 1 Comment

In August of this year, the organizers of Australia’s Freeplay games festival very kindly invited both Adam Saltsman and I to come and be their 2010 keynote speakers (aka international men of indie game importance). We obviously accepted and, after an all-day flight of screaming babies and marathon Clash of Heroes multiplayer, we touched down [...]

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Tags: Working

Slides: Begging For Game Diversity at an IGDA Austin Microtalk

September 13th, 2010 · 4 Comments

Back in May of 2010, then-chair Kain Shin invited me to speak in front of the Austin chapter of the International Game Developers Association, at a microtalks session that would also include a handful of local indies and otherwise, like Trent Polack, Matt Piersall of indie audio studio GL33K, and Harvey Smith. With a vastly [...]

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Tags: Working

Video: GDC 2010 Indie Rant On Videogame Journalism, Snark

September 9th, 2010 · 4 Comments

Basically the very first real speech I’ve ever actually given, my five-minute rant at the 2010 Independent Game Summit was addressed not so much to the developers in the room, but the press. Granted, given that the press in the room were actually in the room for the Indie Game Summit, the ones that heard [...]

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Tags: Working

Interview: Confessions of a Very Professional Game Journalist

September 9th, 2010 · Comments Off

Shortly before the 2010 Game Developers Conference, Beth at Game Writers Quarterly — a newsletter from the International Game Developers Association’s Writing special interest group — asked to interview me (along with Gamasutra’s Leigh Alexander and Official Xbox Magazine’s Francesca Reyes) on the general “wot I think” subject of writing about games. So, like, I [...]

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Tags: Working

Where in the world is Brandon and Offworld?

October 7th, 2009 · 19 Comments

I am here, or rather, was when I started the post yesterday morning. I know I’ve been neglecting the site for too long, having moved most all my Awesome Links to my infinitely-easier-to-update and more community-oriented makeshift tumblr for now, but as you’ve no doubt sussed out (or heard me talk about ad nauseum for [...]

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Tags: Living · Working

My Life in the Bush of Mutants

November 18th, 2008 · 3 Comments

As you may have seen from the proper announcement, the various links and writeups, the now official Laugh-Out-Loud Cats comic, or the ‘tweets’ of others, it’s official: I have joined the league of Happy Mutants at Boing Boing, and have just — against all odds — launched their new games site, Offworld. I won’t rehash [...]

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Tags: Working

Google Got Games, And Still No One Noticed

September 26th, 2008 · 1 Comment

It’s true — I’ve been a bit slack in updating post-Austin GDC, as I’m still not quite up to speed, life-wise. Everything important is still inside boxes underneath other boxes behind other boxes, but I’m slowly getting there. The conference itself was somewhat understated, but had its moments: for those that hadn’t seen, I eked [...]

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Tags: Reading · Working