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Entries Tagged as 'Working'

Spore: My God, It’s Full Of Stars

August 27th, 2008 · Comments Off on Spore: My God, It’s Full Of Stars

With just a week and a half before the game’s official unveiling, the UK PC gaming league of gentlemen collectively known as RockPaperShotgun have been so kind as to reprint the feature on Will Wright and the team behind Spore I originally wrote for Edge magazine in the summer of 2006. I updated the piece […]

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Press Select To Continue

August 11th, 2008 · 1 Comment

As you may have spotted, as of the end of July I am no longer the editor of Gamasutra.com, a post I kept both part and full-time for the past two years. With all due formalities, I had a great time running the news section of the site, meeting and talking with some of the […]

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Gamasutra: Braben On WiiWare Launch Title LostWinds

February 20th, 2008 · Comments Off on Gamasutra: Braben On WiiWare Launch Title LostWinds

As The Outsider and Thrillville studio Frontier Developments announces LostWinds, its 3D platformer WiiWare launch title, Gamasutra talks to studio founder David Braben about the game’s collaborative genesis and his thoughts on the WiiWare service and downloadable landscape as a whole. Read more at Gamasutra.com.

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Gamasutra: Talking To Tetris Creator Alexey Pajitnov

January 18th, 2008 · Comments Off on Gamasutra: Talking To Tetris Creator Alexey Pajitnov

When Gamasutra attended the GameCity conference in Nottingham, England late last year, we encountered a series of intriguing presentations, films and demonstrations centering around games, and presented in a film festival-esque format. While there, we also got the chance to speak with some of the key speakers at the conference — including Alexey Pajitnov, creator […]

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Gamasutra: The David Braben Interview

January 9th, 2008 · Comments Off on Gamasutra: The David Braben Interview

David Braben made his name by co-developing (with Ian Bell) Elite, a seminal space trading game originally released in 1984. The title is massively popular with European gamers, and prefigured the open world stylings that are so relevant to today’s gaming. Braben’s went on to found Frontier Developments, the studio behind the Thrillville franchise, and […]

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Gamasutra’s Best Of 2007: Top 5 Freeware Games

December 18th, 2007 · Comments Off on Gamasutra’s Best Of 2007: Top 5 Freeware Games

[In the latest of its year-end Top Five charts, Gamasutra picks the top five games from a wide field of freeware titles released in 2007, from mucus-puzzler Gesundheit!, to the community driven serene pixel-platformer Knytt Stories.] Whittling down a list to a small handful is becoming increasingly difficult year over year as the tools available […]

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Gamasutra’s Best of 2007: Top 5 Overlooked Games

December 4th, 2007 · 1 Comment

[As part of Gamasutra’s year-end retrospective, discussing notable games, events, developers, and industry figures of 2007, we take a look at the top 5 most deserving but overlooked titles for the year, from Nintendo’s green-minded Chibi-Robo Park Patrol to Harmonix’s iPod debut Phase.] 5. Chibi-Robo Park Patrol (Nintendo, DS) Chibi-Robo’s sophomore outing was given a […]

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Gamasutra: The Warren Spector Interview

September 6th, 2007 · Comments Off on Gamasutra: The Warren Spector Interview

Are Disney and Warren Spector’s recently acquired Junction Point studio a match made in cartoon heaven? Probably more than you might think, and in this exclusive interview, Deus Ex creator Spector tells Gamasutra all about his extensive history in the cartoon world, and hints at his plans for the newly formed partnership. Read more at […]

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Gamasutra: The Organic Chemistry Of Media Molecule

November 10th, 2006 · Comments Off on Gamasutra: The Organic Chemistry Of Media Molecule

Gamasutra talked to Media Molecule’s Alex Evans and Mark Healey, discussing how a team of four goes from founding their UK indie studio to a working PS3 prototype in just six months, their troubles (or lack of) of tackling the PS3, and the continuing story of their offbeat title Rag Doll Kung Fu. Read more […]

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Gamasutra: Harvey Smith On Gaming With A Social Change

September 25th, 2006 · Comments Off on Gamasutra: Harvey Smith On Gaming With A Social Change

Most recently, Smith made news with his participation in the 2006 Game Developer Conference’s Game Design Challenge, where he faced off against Gears of War designer Cliffy B and Katamari Damacy creator Keita Takahashi to create a game that might win the Nobel Peace Prize. His challenge-winning entry, Peacebomb!, was a DS game that organized […]

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