Are Disney and Warren Spector’s recently acquired Junction Point studio a match made in cartoon heaven? Probably more than you might think, and in this exclusive interview, Deus Ex creator Spector tells Gamasutra all about his extensive history in the cartoon world, and hints at his plans for the newly formed partnership.
Read more at Gamasutra.com.
Entries Tagged as 'Working'
Gamasutra: The Warren Spector Interview
September 6th, 2007 · No Comments
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Gamasutra: The Organic Chemistry Of Media Molecule
November 10th, 2006 · No Comments
Gamasutra talked to Media Molecule’s Alex Evans and Mark Healey, discussing how a team of four goes from founding their UK indie studio to a working PS3 prototype in just six months, their troubles (or lack of) of tackling the PS3, and the continuing story of their offbeat title Rag Doll Kung Fu.
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Gamasutra: Harvey Smith On Gaming With A Social Change
September 25th, 2006 · No Comments
Most recently, Smith made news with his participation in the 2006 Game Developer Conference’s Game Design Challenge, where he faced off against Gears of War designer Cliffy B and Katamari Damacy creator Keita Takahashi to create a game that might win the [...]
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Gamasutra: Introversion’s Bedroom Programmer Survival Guide
September 6th, 2006 · No Comments
In this in-depth Gamasutra Q&A, UK-based independent game developer and IGF Grand Prize winner Introversion talks Defcon, keeping the ‘bedroom programmer’ spirit alive in today’s corporate game world, and a possible handheld console version of Darwinia.
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Gamasutra: 2005 Game Of The Year Picks
December 30th, 2005 · No Comments
Narrowing a short-list of favorites to just three is tough in a year that’s seen its share of blockbusters (God Of War and Resident Evil 4), a healthy crop of art-house hits (Psychonauts, Killer 7, and We <3 Katamari). In addition, there are a number of essential imports (many of which we’re confirmed to see [...]
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