In this in-depth Gamasutra Q&A, UK-based independent game developer and IGF Grand Prize winner Introversion talks Defcon, keeping the ‘bedroom programmer’ spirit alive in today’s corporate game world, and a possible handheld console version of Darwinia. Read more at Gamasutra.com
Entries Tagged as 'Working'
Gamasutra: Introversion’s Bedroom Programmer Survival Guide
September 6th, 2006 · No Comments
Tags: Working
Gamasutra: 2005 Game Of The Year Picks
December 30th, 2005 · No Comments
Narrowing a short-list of favorites to just three is tough in a year that’s seen its share of blockbusters (God Of War and Resident Evil 4), a healthy crop of art-house hits (Psychonauts, Killer 7, and We <3 Katamari). In addition, there are a number of essential imports (many of which we’re confirmed to see [...]
Tags: Working
