Most recently, Smith made news with his participation in the 2006 Game Developer Conference’s Game Design Challenge, where he faced off against Gears of War designer Cliffy B and Katamari Damacy creator Keita Takahashi to create a game that might win the Nobel Peace Prize. His challenge-winning entry, Peacebomb!, was a DS game that organized players to take part in real-life peace and community activist flash-mobs by setting them in a fictionalized game-world underground movement rising up in revolution.

Now a creative director at Midway Austin, we sat down to catch up with Smith on what the next-gen might bring, life at Midway, collaborative versus competitive play, avatar psychology, and what gaming can learn from social community-driven sites like MySpace and Digg.

Read more at Gamasutra.com.