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	<title>brandonnn &#187; Playing</title>
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		<title>RJDJ Takes Me Into The Rainbow Vein</title>
		<link>http://www.brandonnn.com/453/playing/rjdj-iphone-app/ </link>
		<comments>http://www.brandonnn.com/453/playing/rjdj-iphone-app/ #comments</comments>
		<pubDate>Tue, 14 Oct 2008 16:23:39 +0000</pubDate>
		<dc:creator>brandonnn</dc:creator>
				<category><![CDATA[Listening]]></category>
		<category><![CDATA[Playing]]></category>

		<guid isPermaLink="false">http://www.brandonnn.com/?p=453</guid>
		<description><![CDATA[
Last week I noted the release of Bloom, Brian Eno&#8217;s first generative music iPhone app, which &#8212; to say the least &#8212; is beautifully done. Less accessible, perhaps, than the anthropomorphic charm of the lively Electroplankton, but as duly hypnotic and engaging as you would expect. It&#8217;s safe to say, though, that less than a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-452" title="rjdj" src="http://www.brandonnn.com/uploads/2008/10/rjdj.jpg" alt="" width="500" height="122" /></p>
<p style="text-align: justify;">Last week I <a href="http://www.brandonnn.com/448/linking/links-for-2008-10-09" target="_blank">noted the release</a> of Bloom, Brian Eno&#8217;s first generative music iPhone app, which &#8212; to say the least &#8212; is beautifully done. Less accessible, perhaps, than the <a href="http://pressthebuttons.typepad.com/photos/uncategorized/electroplankton.jpg" target="_blank" rel="lightbox[453]">anthropomorphic charm of the lively Electroplankton</a>, but as duly hypnotic and engaging as you would expect. It&#8217;s safe to say, though, that less than a week out of the gate, Bloom&#8217;s stint as the iPhone&#8217;s musical vanguard has been lapped, beat, and trounced by an app that, under the right conditions, could herald a minor audio revolution.</p>
<p style="text-align: justify;">That app is <a href="http://www.rjdj.me" target="_blank">RJDJ</a>, from what appears to be a team of mad European sonic scientists with a good amount of credibility behind them: team co-founder Michael Breidenbruecker was one of the original staff behind <a href="http://www.last.fm" target="_blank">last.fm</a> before its <a href="http://blog.last.fm/2007/05/30/lastfm-acquired-by-cbs" target="_blank">$280 million sale to CBS</a>, who <a href="http://www.rjdj.me/michael-breidenbruecker/" target="_blank">explains</a> that the idea for the app had actually come previous to that company&#8217;s founding, but needed the near decade of technological progression to catch up to his foresight.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-465" title="rjdj2" src="http://www.brandonnn.com/uploads/2008/10/rjdj2.jpg" alt="" width="500" height="199" /></p>
<p style="text-align: justify;">Then what is RJDJ? Pick apart the acronym &#8212; Reality Jockey, as much as Disc Jockey&#8211; and it shifts a bit more into focus: it&#8217;s a compilation-album-like framework divided into song-like &#8220;scenes&#8221; (each with its own cover art and individual composer), but as opposed to passively listening to each, RJDJ acts as a reality-altering real-time audio processor that modifies and enhances your surroundings.</p>
<p style="text-align: justify;">Frank Barknecht&#8217;s Gridwalker, for instance, generates harmonious bleeps not entirely far off from Eno&#8217;s Bloom, but modifies their intensity based on the volume of the input. Sit quietly and Gridwalker slowly drips out its subtle tones, but move into a noisy crowd and it responds in kind with a more hyper pitched composition.</p>
<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/lr-khifcl-U&amp;start=135&amp;end=179" /><embed type="application/x-shockwave-flash" width="500" height="405" src="http://www.youtube.com/v/lr-khifcl-U&amp;start=135&amp;end=179" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">What&#8217;s genuinely surprising is just how potent its comparatively mild hallucinogenic powers are, particularly the &#8217;scene&#8217; from New Zealander (and former <a href="http://www.gripshiftgame.com/" target="_blank">Sidhe</a> staffer!) Damian Stewart. I&#8217;m (mostly) sure it&#8217;s not just the latent techno-hippie in me that&#8217;s suddenly shot into full bloom, but taking it for a test drive with a late night cigarette break was a revelation: his &#8216;Eargasm&#8217; transformed every exhale into a glittering swirl of reverberating air and distant suburban dog barks into sudden colorful bursts. Essentially, if you&#8217;ve ever wanted to live directly inside that <a href="http://www.youtube.com/watch?v=KrnYccMJmF8" target="_blank">warm nostalgic analog echo</a> that molasses-drips from every Boards of Canada album, your magic key is <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewArtist?id=290626967" target="_blank">a $2.99 App Store download</a> away, as witnessed by <a href="http://splicd.com/WPrIPcyemdM/527/559" target="_blank">this demo video</a>.</p>
<p style="text-align: justify;">Beyond that mood altering gimmickry, though, the company&#8217;s intentions are as noble as they are lofty. Apart from the six scenes that come with the first RJDJ &#8216;album,&#8217; the group has <a href="http://www.rjdj.me/artists/" target="_blank">at least 10 more</a> waiting in the wings for both free and paid future release. Interestingly, not all are simple sonic modifiers &#8212; many will introduce motion-controlled elements like turntable scratches, what appears to be a bit Generations-esque <a href="http://www.youtube.com/watch?v=3r2hE80FPL8" target="_blank">audio-ping-pong game</a>, and <a href="http://www.youtube.com/watch?v=-wkVXxRf8Pw" target="_blank">phase shifting ala Reich</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/WPrIPcyemdM&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="500" height="405" src="http://www.youtube.com/v/WPrIPcyemdM&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">The company fully intends to get new artists <a href="http://www.rjdj.me/2008/10/05/the-rjdj-single-release-the-rjdj-album-release/" target="_blank">in on the aural action</a> as well, hoping to evolve RJDJ from proof of concept into a true platform for new audio experiences, somewhat similar to how Harmonix is challenging the idea of passively listening to a band&#8217;s music as opposed to participating in it through Rock Band or Phase. As intoxicated as I currently am with the app, it&#8217;s admittedly too early to tell whether the company&#8217;s &#8220;<a href="http://www.rjdj.me/sprints/" target="_blank">sprints</a>&#8221; will continue to churn out scenes as magical as their initial release, but even half as good would be 100% better than what we&#8217;ve never heard before.</p>
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		<title>WiiWare Young Those Summer Nights</title>
		<link>http://www.brandonnn.com/415/playing/wiiware-young-summer-nights/ </link>
		<comments>http://www.brandonnn.com/415/playing/wiiware-young-summer-nights/ #comments</comments>
		<pubDate>Thu, 02 Oct 2008 20:40:28 +0000</pubDate>
		<dc:creator>brandonnn</dc:creator>
				<category><![CDATA[Playing]]></category>

		<guid isPermaLink="false">http://www.brandonnn.com/?p=415</guid>
		<description><![CDATA[
Right, sorry for that title. Today&#8217;s news will have been dominated, of course, by the announcement of a new model DS, most notable for bringing the WiiWare concept down to size with downloadable games of its own, though no solid word has come quite yet whether it&#8217;ll herald in the same minor indie revolution as [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-414" title="cavestory" src="http://www.brandonnn.com/uploads/2008/10/cavestory.jpg" alt="" width="500" height="281" /></p>
<p style="text-align: justify;">Right, sorry for that title. Today&#8217;s news will have been dominated, of course, by the announcement of a new model DS, most notable for bringing the WiiWare concept down to size with downloadable games of its own, though no solid word has come quite yet whether it&#8217;ll herald in the same minor indie revolution as as its console counterpart.</p>
<p style="text-align: justify;">Just how important WiiWare has been to helping indies find their voice has been fresh on my mind lately for a number of reasons: primarily as I&#8217;ve just this past weekend completed 2D Boy&#8217;s <a href="http://www.2dboy.com/games.php" target="_blank">World of Goo</a> for an upcoming print review, a game I predict will make quite an oil-slicked splash even more so on <a href="http://2dboy.com/2008/09/23/nintendo-submitted-for-approval/" target="_blank">its eventual WiiWare release</a> than on PC. There&#8217;s a lot I could (and am itching to, frankly) say about the game, but I&#8217;ll let the 300-some ultra dense words I wrote on it do the talking, when they finally comes out, and you wouldn&#8217;t want me ruining the best bits ahead of time, anyway.</p>
<p style="text-align: justify;">Suffice it to say, I&#8217;ve had sustained a healthy man-crush on 2D Boy lead Kyle Gabler since the days when his <a href="http://www.experimentalgameplay.com/member.php?m=3" target="_blank">Experimental Gameplay Project output</a> made <a href="http://web.archive.org/web/20061003095545/www.edge-online.co.uk/archives/2005/10/the_grand_exper.php" target="_blank">frequent</a> and <a href="http://web.archive.org/web/20061003101421/www.edge-online.co.uk/archives/2006/08/panic_at_the_di.php" target="_blank">reliable</a> Edge Online output, and even though WoG has moments that nearly drove me to book tickets to California to personally set fire to his car (he only has a bike, it turns out), from Chapter Four to the staff roll the love wholly came back anew. Be excited for this game full stop.</p>
<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="377" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=954418&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="500" height="377" src="http://vimeo.com/moogaloop.swf?clip_id=954418&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">WiiWare this week has also been the blessed recipient of the revitalization of the <a href="http://www.nintendo.co.jp/n08/bit_g/index.html" target="_blank">bit Generations series</a>, Nintendo&#8217;s oft-forgotten attempt to sex up the release of the Game Boy Micro with a boutique collection of low-bit art games from Skip and Q-Games, each of which devoted a massive amount of cartridge space to partnering with various electronic outfits (just as Q would go on to do with <a href="http://pixeljunk.jp/" target="_blank">their PixelJunk series</a>), most prominently Cornelius&#8217;s soundtrack for Coloris, which resulted in this delicious end-game video.</p>
<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/_NaTE1wFdgA&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="500" height="405" src="http://www.youtube.com/v/_NaTE1wFdgA&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">The re-release of Skip&#8217;s <a href="http://www.nintendo.co.jp/n08/bit_g/orbital/index.html" target="_blank">bitG title Orbital</a> (that soundtrack!) as <a href="http://www.nintendo.com/games/detail/fFYnXqO1FoMojdvEC9JtQ4B2fRlLX6jI" target="_blank">Art Style: Orbient</a> marks the first of what Nintendo has alluded to as a series of at least two more, and its first official introduction to the West, after pulling <a href="http://web.archive.org/web/20061003110419/www.edge-online.co.uk/archives/2006/03/deluxe_digital_1.php" target="_blank">an appearing-disappearing-reappearing act</a> for a solid year, debuting at E3 2005 as &#8216;Digitylish&#8217; and on ESRB lists in 2006 as &#8216;Digiluxe.&#8217; While I can&#8217;t say I agree with the Art Style brand over bitG&#8217;s, that NoA has finally found its long-overdue confidence to give the games a stateside debut deserves credit nonetheless.</p>
<p style="text-align: justify;">Finally, buried in Nintendo&#8217;s post-conference press release were two simple lines that Pixel&#8217;s certified freeware hit Cave Story (pictured in the header above) would be coming to the service by this holiday season. Cave Story&#8217;s another game that I&#8217;d tirelessly talked up in print and elsewhere on its <a href="http://agtp.romhack.net/project.php?id=cavestory" target="_blank">original translation</a>, and spent a good deal of time re-playing when it <a href="http://cavestorypsp.googlepages.com/" target="_blank">popped up again</a> on the grey market tip for PSP. Easily the most polished freeware platformer of the past three years, again, it should go without saying that its eventual WiiWare release &#8212; which will feature new content &#8212; should be fully on your radar.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-416" title="pixeljunkeden" src="http://www.brandonnn.com/uploads/2008/10/pixeljunkeden.jpg" alt="" width="500" height="244" /></p>
<p style="text-align: justify;">But WiiWare&#8217;s been only a fraction of my gaming plate lately &#8212; from PixelJunk Eden, with its <a href="http://www.myspace.com/baiyon" target="_blank">Baiyon</a> soundtrack <a href="http://blog.us.playstation.com/2008/10/01/pixeljunk-eden-welcome-to-our-garden-an-interview-with-baiyon-and-q-games’-tomi/" target="_blank">seeing a downloadable release</a> via the PlayStation Network today (at a significant discount from its <a name="evtst|a|B001DNF7P6" href="http://www.amazon.com/Soundtrack-Pixelunk-Eden/dp/B001DNF7P6%3FSubscriptionId%3D02E5W5871AJF7PMMMS82%26tag%3Dbinaryland-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB001DNF7P6">import CD price</a>), to <a href="http://www.newtonica.net/" target="_blank">Newtonica</a>, the iPhone&#8217;s equivalent of a 22nd century Game &amp; Watch game, from Chibi-Robo creator <a href="http://www.route24.jp/?p=3335" target="_blank">Kenichi Nishi</a> with music by former Warp dark horse <a href="http://blog.neoteny.com/eno/archives/2008_09_newtonica_player.html" target="_blank">Kenji Eno</a> (with my first <a href="http://www.newtonica.net/ranking/" target="_blank">submitted score</a> now in free-fall [search for 'B00' with zeroes]) &#8212; these are exciting times indeed.</p>
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		<title>Star Trigon: Mr. Driller&#8217;s &#8216;Lost Tapes&#8217; Emerges On iTunes</title>
		<link>http://www.brandonnn.com/354/playing/star-trigon-ipod/ </link>
		<comments>http://www.brandonnn.com/354/playing/star-trigon-ipod/ #comments</comments>
		<pubDate>Sat, 06 Sep 2008 04:05:18 +0000</pubDate>
		<dc:creator>brandonnn</dc:creator>
				<category><![CDATA[Playing]]></category>

		<guid isPermaLink="false">http://www.brandonnn.com/?p=354</guid>
		<description><![CDATA[
While everyone&#8217;s attention has been turned to the wild frontiers of its touchier big brother, a number of major publishers have been covertly sending out small bursts of genuinely excellent material to the runt of Apple&#8217;s litter &#8212; the now somewhat neglected original iPod/Nano.
I&#8217;ve already written at some length about Phase, Harmonix&#8217;s grossly underappreciated iPod [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-353" title="trigon" src="http://www.brandonnn.com/uploads/2008/09/trigon.jpg" alt="" width="500" height="281" /></p>
<p style="text-align: justify;">While everyone&#8217;s attention has been turned to the wild frontiers of its touchier big brother, a number of major publishers have been covertly sending out small bursts of genuinely excellent material to the runt of Apple&#8217;s litter &#8212; the now somewhat neglected original iPod/Nano.</p>
<p style="text-align: justify;">I&#8217;ve already written <a href="http://www.brandonnn.com/183/working/2007-top-5-overlooked-games/" target="_blank">at some length</a> about Phase, Harmonix&#8217;s grossly underappreciated <a href="http://www.phasegame.com/" target="_blank">iPod game</a> that gives players the freedom to turn any song in their mp3 archives into a game &#8212; no need to wait for the developer&#8217;s crack squad of dot-placers to do the same in Rock Band.</p>
<p style="text-align: justify;">Square Enix then made a surprise debut on the platform with <a href="http://www.square-enix.co.jp/songsummoner/" target="_blank">Song Summoner</a>, a Final Fantasy Tactics-alike strategy RPG that uses your songs to generate your troops and your listening habits to strengthen them, and, most recently, EA&#8217;s long-awaited Spore made its debut on the iPod (albeit an accidental disappearing-reappearing one) ahead of its PC release.</p>
<p style="text-align: justify;">I haven&#8217;t yet had the time to delve into Spore Origins here, but suffice it to say that, with the main game completed, there&#8217;s actually considerably more depth than meets the microbial eye, in the form of an arena-mode metagame of which I&#8217;ve only just started to (somewhat humilatingly) <a href="http://spore.eamobile.com/spore_community/playerDetails_assembled.jsp?userid=478897" target="_blank">scratch the surface</a>.</p>
<p style="text-align: justify;">All of that&#8217;s a bit of a windy prelude to say how genuinely surprised and delighted I was to stumble onto the iTunes Store tonight and find that Namco had very quietly released a portable version of its long-lost cult arcade game <a href="http://www.bandainamcogames.co.jp/aa/am/vg/startrigon/" target="_blank">Star Trigon</a>.</p>
<p style="text-align: justify;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/bNL3EemZ1zg&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="500" height="405" src="http://www.youtube.com/v/bNL3EemZ1zg&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Originally released to essentially no acclaim in 2002, Star Trigon is a spin-off of Namco&#8217;s Mr. Driller franchise that sees players using planetary gravitation to hop from star to star, forming triangles to rescue abandoned &#8220;Uchujin&#8221; (a.k.a. &#8220;those little blue guys from Mr. Driller&#8221;), as demonstrated in the video above which compiles <a href="http://www.paleface.net/cgi-bin/gdb/n.pl?c=482" target="_blank">Paleface&#8217;s original off-screen missives</a> &#8212; Paleface being one of very few people who&#8217;s sung the game&#8217;s praises in the intervening years.</p>
<p style="text-align: justify;">I&#8217;d always half wondered if Namco would trot out the original in the form of a Driller unlockable or arcade collection, but the iPod is essentially the perfect platform for a game which staunchly and proudly touted its one-button play from the beginning, where it suffers from none of the awkward downgraded control schemes of d-pad reliant titles.</p>
<p style="text-align: justify;">Find the game on the iTunes Store <a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewGame?id=289255237&amp;s=143441" target="_blank">here</a>, and proudly add it to what should be your Nano&#8217;s growing library of overlooked b-side classics.</p>
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